Open source

The solvers behind the engine, open-sourced.

NDEM is our flagship real-time sim-to-real engine — but the granular and fluid solvers it builds on are open. We release them so the wider simulation and robotics community can build on the same physics we do.

DEM

veloxsim-dem

GPU-accelerated discrete-element solver for granular materials.

  • Real-time granular dynamics — contact, friction, cohesion
  • Material calibration against your own field and testwork data
  • Powers the hopper-discharge and rotating-drum demos
View on GitHub
PBF

veloxsim-pbf

GPU position-based-fluids solver for fluids and coupled multiphase.

  • Position-based dynamics for fluids and free-surface flow
  • Interactive rates for validation and prototyping
  • Powers the granular dam-break validation demo
View on GitHub
How it fits together

veloxsim-dem and veloxsim-pbf are the open granular and fluid foundations. NDEM is the proprietary real-time engine we build on top of them — adding material calibration grounded in real site data, a design geared to large-scale parallel RL, and two-way coupling with NVIDIA Newton for sim-to-real robot learning.

Read about the NDEM engine

Building on our open-source solvers?

Questions, contributions, or a use case you'd like to talk through — the code is on GitHub and we're happy to help.